Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance.
Part of Fullstack Dev Skills
by Jeffallan· Developer toolsUnclaimed · Yours? Claim it
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Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI.
Skills people install alongside game-developer.
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/plugin marketplace add Jeffallan/claude-skills /plugin install fullstack-dev-skills@fullstack-dev-skills
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Write a reviewTw93's engineering habits as eight skills: plan before you build, debug to root cause, review before you ship, and more.
Go skills for coding agents: idiomatic style, error handling, testing, concurrency, security and performance for production Go projects.
Test Double's coding skills: build test-first, refactor under green tests, review your branch and trace bugs to their root cause.
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Safe to install in every agent it supports. Runs in your agent, as instructions.